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CNIV Project intends to explore and propose innovations in education in the perspective of the Knowledge Society. Obiective: Realizarea cadrului de manifestare a iniţiativelor profesionale şi de management ale comunităţii universitare şi preuniversitare; Intensificarea colaborării între elevi, studenţi, profesori, pedagogi, psihologi şi specialişti IT în activităţile de concepere, proiectare, elaborare şi testare a aplicaţiilor de software educaţional; Promovarea şi implementarea ideilor moderne în educaţia iniţială şi în formarea continuă, promovarea spiritului de lucru/cercetare în echipă, atragerea şi includerea tinerilor în programele de cercetare şi dezvoltare; Realizarea de activităţi concrete privind colaborarea cu firmele de profil pentru o pregătire adecvată a resurselor umane pentru piaţa muncii; Promovarea şi dezvoltarea cercetării ştiinţifice în domeniile e-Learning, Software Educaţional şi Virtual Reality.
2020
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CNIV 2020 dedicată primului domnitor al României, Alexandru Ioan Cuza (1820-1873) - 200 de ani de la naștere
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NEW TECHNOLOGIES IN EDUCATION AND RESEARCH
2010 - Towards a Learning and Knowledge Society - 2030
A XVIII-A Conferinţă Naţională de Învăţământ Virtual
Phase II - Period 2010-2020: e-Skills for the 21st Century
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Phase III - Period 2020-2030: Intelligence Learning
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- MODELS & METHODOLOGIES (M&M): Innovative Teaching and Learning Technologies; Web-based Methods and Tools in Traditional, Online Education and Training; Collaborative Virtual Learning, E-Pedagogy; Design and Development of Online Courseware; Information and Knowledge Processing; Knowledge Representation and Ontologism; Cognitive Modelling and Intelligent systems; Algorithms and Programming for Modelling.
- TECHNOLOGIES & VIRTUAL LABORATORY (TECH): Innovative VR and Web-based Teaching and Learning Technologies; Advanced Distributed Learning (ADL) technologies; Web, Virtual Reality/AR and mixed technologies; Web-based Education (WBE), Web-based Training (WBT); New technologies for e-Learning, e-Training and e-Skills / e-Competences; Educational Technology, Web-Lecturing Technology; Mobile E-Learning, Communication Technology Applications; Computer Graphics and Computational Geometry. Intelligent Virtual Environments.
- SOFTWARE SOLUTIONS (SOFT): New software environments for education & training; Software and management for education; Virtual Reality Applications in Web-based Education; Computer Graphics, Web, VR/AR and mixed-based applications for education & training, business, medicine, industry and other sciences; Multi-agent Technology Applications in WBE and WBT; Streaming Multimedia Applications in Learning; Scientific Web-based Laboratories and Virtual Labs; Software Computing in Virtual Reality and Artificial Intelligence; Avatars and Intelligent Agents.
- Intel® Education - Innovation in education and research (IntelEdu): Digital Curriculum, collaborative rich-media applications, student software, teacher software; Improved Learning Methods, interactive and collaborative methods to help teachers incorporate technology into their lesson plans and enable students to learn anytime, anywhere; Professional Development, readily available training to help teachers acquire the necessary ICT skills; Connectivity and Technology, group projects and improve communication among teachers, students, parents and administrators.
Volumul de lucrari CNIV (Print ISSN 1842-4708) | Proceedings of ICVL (Print ISSN 1844 - 8933) - Cite papers from and search for "The International Conference on Virtual Learning" in Conference Proceedings Citation Index (ISI Proceedings, accessed via Web of Science). Categories / Classification Research Domains: COMPUTER SCIENCE: SCIENCE TECHNOLOGY; SOCIAL SCIENCES |
Tournament ICVL and CNIV: Future vs. Vision![]() |
e-Skills for the 21st Century: http://www.p21.org |
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Forum for ICVL: Facebook: Virtual Community | Twitter: https://twitter.com/icvl4all | http://icvl4all.wordpress.com/