CNIV 2010

Secţiuni şi teme - Sections and Topics


Promovarea tehnologiilor moderne în educaţie şi cercetare

Calculatorul: mijloc de formare a unei noi viziuni asupra educaţiei, cercetării şi inovării
TEHNOLOGIA: mediator al unei Educaţii de calitate
ELEVII ŞI STUDENŢII: participanţi activi la propriul proces de învăţare
A R G U M E N T E | P R O I E C T E | A C Ţ I U N I

SECŢIUNILE CNIV

Expozitia "Software Educaţional" - Produse software, tehnica de calcul si echipamente multimedia
Concursul "Software Educaţional" (criterii de evaluare) - Lucrari, proiecte, programe, produse software

A (Cercetare, dezvoltare) - Metodologii, Tehnologii Virtual Learning şi Virtual Reality - implementare şi aplicaţii

B (Proiecte şi aplicaţii) - Software Educaţional în învăţământul universitar

C (Proiecte şi aplicaţii) - Software Educaţional în învăţământul preuniversitar

D (Proiecte şi aplicaţii) - "Intel® Education" - Inovare în educaţie şi cercetare (propusă de Compania Intel)

E (Strategii, Obiective, Calitate) - Training si Management Educational

Aria tematică şi subiecte | Thematic Areas and Major Topics

  • MODELS & METHODOLOGIES:
    • Innovative Teaching and Learning Technologies
    • Web-based Methods and Tools in Traditional, Online Education and Training
    • Collaborative E-Learning, E-Pedagogy,
    • Design and Development of Online Courseware
    • Information and Knowledge Processing
    • Knowledge Representation and Ontologism
    • Cognitive Modelling and Intelligent systems
    • Algorithms and Programming for Modelling
  • TECHNOLOGIES:
    • Innovative Web-based Teaching and Learning Technologies
    • Advanced Distributed Learning (ADL) technologies
    • Web, Virtual Reality/AR and mixed technologies
    • Web-based Education (WBE), Web-based Training (WBT)
    • New technologies for e-Learning, e-Training and e-Skills
    • Educational Technology, Web-Lecturing Technology
    • Mobile E-Learning, Communication Technology Applications
    • Computer Graphics and Computational Geometry
    • Intelligent Virtual Environment
  • SOFTWARE SOLUTIONS:
    • New software environments for education & training
    • Software and management for education
    • Virtual Reality Applications in Web-based Education
    • Computer Graphics, Web, VR/AR and mixed-based applications for education & training, business, medicine, industry and other sciences
    • Multi-agent Technology Applications in WBE and WBT
    • Streaming Multimedia Applications in Learning
    • Scientific Web-based Laboratories and Virtual Labs
    • Software Computing in Virtual Reality and Artificial Intelligence
    • Avatars and Intelligent Agents
  • "Intel® Education" - Learning, Technology, Science [ Link | www.intel.com/education]:
    • Digital Curriculum, collaborative rich-media applications, student software, teacher software
    • Improved Learning Methods, interactive and collaborative methods to help teachers incorporate technology into their lesson plans and enable students to learn anytime, anywhere
    • Professional Development, readily available training to help teachers acquire the necessary ICT skills
    • Connectivity and Technology, group projects and improve communication among teachers, students, parents and administrators