Secţiuni şi teme - Sections and Topics
Tehnologii moderne în educaţie şi cercetare
Calculatorul: mijloc de formare a unei noi viziuni asupra educaţiei, cercetării şi inovării
TEHNOLOGIA: mediator al unei Educaţii de calitate
ELEVII ŞI STUDENŢII: participanţi activi la propriul proces de învăţare
A R G U M E N T E | P R O I E C T E | A C Ţ I U N I (CNIV 2010)
SECŢIUNILE CNIV
Expozitia "Software Educaţional" - Produse software, tehnica de calcul si echipamente multimedia
Concursul "Software Educaţional" (criterii de evaluare) - Lucrari, proiecte, programe, produse software
A (Cercetare, dezvoltare) - Metodologii, Tehnologii Virtual Learning şi Virtual Reality - implementare şi aplicaţii
B (Proiecte şi aplicaţii) - Software Educaţional în învăţământul universitar
C (Proiecte şi aplicaţii) - Software Educaţional în învăţământul preuniversitar
D (Proiecte şi aplicaţii) - "Intel® Education" - Inovare în educaţie şi cercetare (propusă de Compania Intel)
E (Strategii, Obiective, Calitate) - Training si Management Educational
Aria tematică şi subiecte | Thematic Areas and Major Topics
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MODELS & METHODOLOGIES:
- Innovative Teaching and Learning Technologies
- Web-based Methods and Tools in Traditional, Online Education and Training
- Collaborative E-Learning, E-Pedagogy,
- Design and Development of Online Courseware
- Information and Knowledge Processing
- Knowledge Representation and Ontologism
- Cognitive Modelling and Intelligent systems
- Algorithms and Programming for Modelling
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TECHNOLOGIES:
- Innovative Web-based Teaching and Learning Technologies
- Advanced Distributed Learning (ADL) technologies
- Web, Virtual Reality/AR and mixed technologies
- Web-based Education (WBE), Web-based Training (WBT)
- New technologies for e-Learning, e-Training and e-Skills
- Educational Technology, Web-Lecturing Technology
- Mobile E-Learning, Communication Technology Applications
- Computer Graphics and Computational Geometry
- Intelligent Virtual Environment
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SOFTWARE SOLUTIONS:
- New software environments for education & training
- Software and management for education
- Virtual Reality Applications in Web-based Education
- Computer Graphics, Web, VR/AR and mixed-based applications for education & training, business, medicine, industry and other sciences
- Multi-agent Technology Applications in WBE and WBT
- Streaming Multimedia Applications in Learning
- Scientific Web-based Laboratories and Virtual Labs
- Software Computing in Virtual Reality and Artificial Intelligence
- Avatars and Intelligent Agents
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"Intel® Education" - Learning, Technology, Science [ Link | www.intel.com/education] (CNIV 2010):
- Digital Curriculum, collaborative rich-media applications, student software, teacher software
- Improved Learning Methods, interactive and collaborative methods to help teachers incorporate technology into their lesson plans and enable students to learn anytime, anywhere
- Professional Development, readily available training to help teachers acquire the necessary ICT skills
- Connectivity and Technology, group projects and improve communication among teachers, students, parents and administrators